Multiplayer Educational Game for All

About MEGA World

MEGA World is a web-based role-playing game that allows players to navigate environments where they can interact with characters and other players to support educational goals. Quests are offered that can test proficiency in school subject matter, allowing students to learn while they play.

Introduction Video

Team Members

Dr. Maiga Chang
http://maiga.athabascau.ca/
Project Lead & Principal Investigator
Full Professor, Athabasca University

Theodore Krahn
Feature Developer of the integration of Ask4Summary (Guardian), Automarking (WS-NLP), Speaking-based Conversation Quest in v3.1
Research Assistant (2023), Athabasca University

Past Team Members (v3.x)

Mohd Gufran Ansari
Feature Developer of 3D model viewer and Graphics Designer of 3D models in v3.1
MITACS Globalink Research Intern (2023)
Indian Institute of Technology (IIT) Kharagpur, India

Fang-Jou Kelly Chiu
Virtual World, NPCs, and Quests Creation for History of Psychology in v3.1
Research Intern (2023), Smart-Informatics Ltd.
Foreign Languages and Literature, Asia University, Taiwan

Chia-Yu Chou
Game Artist and Graphics Designer of map tiles, item icons, and 3D models in v3.1
Research Intern (2022), Smart-Informatics Ltd.
Digital Media Design, Asia University, Taiwan

JD Lien
https://jdlien.com/
Lead Developer v3.0 in PHP & Graphics Designer of Map Tiles in v3.0
Undergraduate Project Student(2020~2021), Athabasca University

Hsuan-Ti (Sandy) Liu
Game Artist and Graphics Designer of item icons in v3.1
Research Intern (2022), Smart-Informatics Ltd.
Digital Design, Mingdao University, Taiwan

Jr-Rou Lo
Virtual World, NPCs, and Quests Creation for Managing Innovation and Change in IS in v3.1
Research Intern (2023), Smart-Informatics Ltd.
Foreign Languages and Literature, Asia University, Taiwan

Yi-Wen Lu
Virtual World, NPCs, and Quests Creation for Research Methodology in v3.1
Research Intern (2023), Smart-Informatics Ltd.
Foreign Languages and Literature, Asia University, Taiwan

Chien-Jung Shao
Game Artist and Graphics Designer of item icons and 3D models in v3.1
Research Intern (2022), Smart-Informatics Ltd.
M-Commerce and Multimedia Applications, Asia University, Taiwan

Vinayak Sharma
https://www.linkedin.com/in/vinayak-sharma-141096193/
Lead Developer of Guardian and Guardian Bridge in v3.1)
MITACS Globalink Research Intern(2022), Shri Mata Vaishno Devi University, India

Xiao-Qian (Vicky) Xu
Game Artist and Graphics Designer of Map Tiles in v3.1
Research Intern (2022), Smart-Informatics Ltd.
Digital Design, Mingdao University, Taiwan

Hui-Xin Zhang
Game Artist and Graphics Designer of favicon, logo, and NPC icons in v3.1
Research Intern (2022), Smart-Informatics Ltd.
Digital Design, Mingdao University, Taiwan

Past Team Members (v2.x)

Dr. Rita Kuo
https://www.cs.nmt.edu/~rita/
Project co-lead (v2.0)
Assistant Professor, Computer Science, Utah Valley University, USA

Cheng-Hsin Chen
Lead Developer of v2.0 in JSP
VanGood Technology Ltd., Taiwan
MScIS Student (was)(2013), Athabasca University

Zhi-You Chen
Lead Developer of Virtual Player in v2.1
Research Intern (2018), Smart-Informatics Ltd.
Information Management, Chung-Yuan Christian University, Taiwan

Tzu-Jui Chu
Feature Developer of Virtual Player in v2.1
Research Intern (2018), Smart-Informatics Ltd.
Information Management, Chung-Yuan Christian University, Taiwan

Chris Kidney
Feature Developer of PvE module management in v2.1
Undergraduate Project Student (graduated)(2019), Athabasca University

Zhong-Xiu Lu
Lead Developer, Analyst, and Designer (PvE module) in v2.1 Research Assistant (2018), Smart-Informatics Ltd.

Xue Luo
Virtual World, NPCs, and Quests Creation for Java Programming in v2.1
Globalink Research Intern (2017)
Southeast University, China

Volunteer Students
Game Artist of NPC icons, Item icons, Avatars, and Map Tiles in v2.0
supervised by Prof. Zhi-Hong Chen in 2014-2015
Information Communication, Yuan-Ze University, Taiwan

Kuan-Hsing Wu
Lead Developer of Speaking-based Conversation Quest in v2.1
Research Intern (2018), Smart-Informatics Ltd.
Information Management, Chung-Yuan Christian University, Taiwan

Bing Xu
Virtual World, NPCs, and Quests Creation for Math in v2.0
Globalink Research Intern (2015)
Beijing Normal University, China

Ting-Yu Yao
Game Artist and Graphics Designer of NPC icons, Item icons, and Map Tiles in v2.1
Research Intern (2016), Smart-Informatics Ltd.
Visual Communication Design, Shu-Te University, Taiwan

Chiung-Wei Yeh
Game Artist and Graphics Designer of NPC icons, Avatars and Landing and Registration page in v2.1)
Research Intern (2016), Smart-Informatics Ltd.
Visual Communication Design, Shu-Te University, Taiwan

Shu-Yu Zheng
Game Artist and Graphics Designer of Item icons, Monsters, and Animations for PvE in v2.1)
Research Intern (2018), Smart-Informatics Ltd.
Digital Design, Mingdao University, Taiwan

Xiao-Qian (Vicky) Xu
Game Artist and Graphics Designer of Item icons, Monsters, and Animations for PvE in v2.1
Research Intern (2018), Smart-Informatics Ltd.
Digital Design, Mingdao University, Taiwan

Past Team Members (v1.x)

Dr. Kinshuk
http://www.kinshuk.info/
Project co-lead (v1.0)
Dean of the College of Information, University of North Texas, USA

Samuel Chow
Lead Developer of v1.0 in Java Severlet
Research Assistant (2008-2009), Athabasca University

Relevant Publications

Maiga Chang. (2023). MEGA World – A Platform of Multiplayer Educational Game for All. In the Proceedings Volume 2 of 31st International Conference on Computers in Education, Matsue, Shimane, Japan, December 4-8, 2023. (Open Access)    PDF

Zhong-Xiu Lu, Maiga Chang, Rita Kuo, and Vivekanandan Kumar. (2019). Incorporating Farming Feature into MEGA World for Improving Learning Motivation. In the Proceedings Volume 2 of 27th International Conference on Computers in Education, Kenting, Taiwan, December 2-6, 2019, 591-598. (Open Access)    PDF

Maiga Chang, Cheng-Ting Chen, Kuan-Hsing Wu, and Pei-Shan Yu. (2019). Conversation Quest in MEGA World (Multiplayer Educational Game for All). In Proceedings of International Conference on Smart Learning Environments (ICSLE 2019), Denton, TX, USA, March 18-20, 2019, 77-82.    PDF

Zhong-Xiu Lu, Xue Luo, Maiga Chang, Rita Kuo, Kuo-Chen Li. (2018). Role Playing Game Quest Design in Multiplayer Educational Game. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 680-688. (Best Technical Design Paper Award)    PDF

Zongxi Li, Di Zou, Haoran Xie, Fu Lee Wang, and Maiga Chang. (2018). Enhancing Information Lliteracy in Hong Kong Higher Education through Game-based Learning. In the Proceedings of 22nd Global Chinese Conference on Computers in Education (GCCCE 2018), Guangzhou, China, May 25-29, 2018, 595-598.    PDF

Bing Xu, Maiga Chang, Guang Chen, Zhi-Hong Chen, and Kinshuk. (2016). Perliminary Study on the Influence of Role Playing Quests in Educational Game. In the Proceedings of 20th Global Chinese Conference in Computer Education (GCCCE 2016), Hong-Kong, May 23-27, 2016, 344-347.    PDF

Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Taipei, Taiwan, Putrajaya, Malaysia, November 29-December 3, 2010, 351-355.    PDF

Maiga Chang and Kinshuk. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. In the Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2010), Kaohsiung, Taiwan, April 12-16, 2010, 103-107.    PDF